
Released on 9 July 2020, the Sunburn Pack grants access to various cosmetic and building options for players. This was the first paid DLC Facepunch has released for Rust. The instruments are compatible with real-life MIDI devices, allowing players to record their music. The Instruments Pack was released on 5 December 2019, featuring a variety of instruments to play in game.

The game has three additional content packs for purchase, the "Instruments Pack", the "Sunburn Pack" and the "Voice Props Pack". A pre-order beta test took place between 23 April and, allowing for players to experience the console version before its expected release on.
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The developers struggled with performance and optimization of the game due to the difference between PC and console hardware. įacepunch paired up with video game studio Double Eleven in 2016 to begin work on a console version of Rust. Facepunch stopped selling the Linux version of Rust in July 2018 and had officially dropped support for it by August 2019. The game officially released out of early access in February 2018. Garry's Mod, in comparison, only sold 34,000 in two weeks. Rust sold over 150,000 copies in its first two weeks. Īlthough the game has been criticised for being too brutal, Facepunch Studios has intimated that an artificial scoreboard, encouraging players to "play nice", would be to the detriment of the game: "There shouldn't be a system hanging around forcing people to be good. Rust 's grand concept was to develop a game where the players would be able to mold the environment: hunting, scavenging, gathering, and looting for survival and players themselves impeding or assisting each other's success. Rust 's inception stemmed from Facepunch's frustration with DayZ 's gameplay inheriting its cruel player versus player model and Minecraft 's crafting and building aspects. Rust is an online multiplayer survival game, based on games such as Minecraft and DayZ.
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Garry's Mod has become the flagship game of Facepunch Studios, regularly being one of the top played Steam games, having been released near Steam's inception. Facewound was later postponed and cancelled, and Facepunch Studio disbanded. In 2004, Garry Newman started the development of Garry's Mod, originally a side project, which eventually took over the Facewound forum as well as most of Newman's time.

Facewound was used for the game, but Facepunch was deemed "too funny sounding to just leave to die" – and so was used as the name for the company. Two names were chosen at the end: Facepunch and Facewound. The name "Facepunch" came from the brainstorming of names for the game Facewound – where something "stupidly macho" was required. Newman and his collaborators intended to use this studio name instead of one of their personal names to appear more professional. Facepunch Studios was founded by Garry Newman in June 2004 for the forthcoming release of Facewound.
